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Up Topic Further thoughts on inventory and controls

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In Response to Zapper

>It doesn't necessarily need to be another item based event. What about an object info? I rightclick on my buildings in the landscape to get the current energy and damage status. We always struggled to come up with a good solution on how to inform the player about stuff in a subtle way and always ended up with uncontrollable and spameous GUI flashings.


This sounds better. Because, while I can live with having the context menu on a key (those were just "feeling" arguments), I would still be against having a second function etc. on right-mouse (see comment above).

Also, this would strip the need off of me to come up with a decent energy HUD ;)

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