Topic [Material] Overhauled material textures (experimental)
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In Response to PeterW
Well, let's not begin this discussion on the wrong foot then. Trying to get a "cartoonish" look is something we don't not want, so it's great to see people experiment. But in contrast to the technical argument Günther gave, that's largely a matter of taste. So let's discuss some side-by-side game screenshots, because that's the only way to resolve this. I, for one, am not convinced that just turning some saturation knobs is the magic recipe to get a better look here. But if it's easy and cheap, it doesn't hurt to try.
Speaking of easy knobs: I still feel like everything in OC is way too dark. I had a shader bug for a while where the landscape was essentially double the normal brightness - and I didn't notice it too much, really. I think just brightening everything up 50% could do wonders. Don't forget, most people play in brighter room than we develop in.
Also, my branch will suck a lot of brightness out of the graphics anyway. So if we start low, we might end up in muddy land :)
Speaking of easy knobs: I still feel like everything in OC is way too dark. I had a shader bug for a while where the landscape was essentially double the normal brightness - and I didn't notice it too much, really. I think just brightening everything up 50% could do wonders. Don't forget, most people play in brighter room than we develop in.
Also, my branch will suck a lot of brightness out of the graphics anyway. So if we start low, we might end up in muddy land :)
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