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Up Topic Beim Spielstart werden keine Materialien erstellt

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In Response to Anonymous
Hallo, ich habe mir Opeclonk runtergeladen und installiert, aber als ich das Tutorial mal ausprobieren wollte, wurden keine Materialien geladen. Ich habe testweise auch mal andere Szenarios ausprobiert.

Hier ist der Clonk.log:

[16:43:47] Command line: C:\Program Files\OpenClonk\clonk.exe
[16:43:47] OpenClonk Beyond the Rocks Delta
[16:43:47] Version: 5.3.1 [023] Delta win-x86_64 (650764f7ebaa)
[16:43:48] Grafik wird geladen...
[16:44:29] [Msg] Fehler: Bitte zuerst eine Datei wählen.
[16:44:45] Szenario: C:\Program Files\OpenClonk\\Tutorial.ocf\Tutorial01.ocs
[16:44:45] Szenario benutzt vorgegebene Objektdefinitionen.
[16:44:45] Extras werden geladen...
[16:44:45] Grafik wird geladen...
[16:44:46] Objektdefinitionen werden geladen:
[16:44:46] Objects.ocd...
[16:44:46] [FIXME] Grave.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:47] [FIXME] Bucket.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:48] [FIXME] Sickle.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:48] [FIXME] Armory.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:49] [FIXME] Elevator.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:49] [FIXME] Elevator.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:49] [FIXME] CaseBack.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:49] [FIXME] CaseFront.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:49] [FIXME] Kitchen.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:49] [FIXME] Kitchen.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:50] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:50] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:50] [FIXME] Coconut.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:44:51]   259 Definitionen geladen.
[16:44:51] Tutorial.ocf...
[16:44:51] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
[16:44:51]   5 Definitionen geladen.
[16:44:51] Tutorial01.ocs...
[16:44:51]   0 Definitionen geladen.
[16:44:51] C4AulScriptEngine linked - 42362 lines, 0 warnings, 0 errors
[16:44:51] Texturtabelle mit 39 Einträgen geladen.
[16:44:52] 30 Texturen geladen.
[16:44:52] 20 Materialien geladen.
[16:44:53] Erstellung der Landschaft...
[16:44:54]  gl: Texturing uses 29 slots at 512x512, 4 levels (44 MB total)
[16:44:54]   gl: Compiling vertex shader 0:
[16:44:54] Vertex shader was successfully compiled to run on hardware.
[16:44:54]   gl: Compiling fragment shader 0:
[16:44:54] Fragment shader was successfully compiled to run on hardware.
[16:44:54]   gl: Compiling shader program 0:
[16:44:54] Fragment shader(s) linked, vertex shader(s) linked.
[16:44:54]   gl: Shader 0 linked successfully
[16:44:55] Umweltobjekte werden platziert...
[16:44:55] Lokale Musikdatei: C:\Program Files\OpenClonk\\Music.ocg
[16:44:55] Network: Synchronization (Frame 0) [PlrSave: 0]
[16:44:55] Spiel gestartet.
[16:44:55] Spielerbeitritt: scaba
[16:46:13] [Cnf] Abbruch: Runde abbrechen?
[16:46:14] Spieler scaba gelöscht.
[16:46:15] Spiel deinitialisiert.
[16:46:15] Grafik wird geladen...
[16:46:26] Szenario: C:\Program Files\OpenClonk\\Tutorial.ocf\Tutorial02.ocs
[16:46:26] Szenario benutzt vorgegebene Objektdefinitionen.
[16:46:26] Extras werden geladen...
[16:46:26] Grafik wird geladen...
[16:46:26] Objektdefinitionen werden geladen:
[16:46:26] Objects.ocd...
[16:46:27] [FIXME] Grave.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:28] [FIXME] Bucket.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:28] [FIXME] Sickle.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:29] [FIXME] Armory.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:29] [FIXME] Elevator.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:29] [FIXME] Elevator.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:30] [FIXME] CaseBack.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:30] [FIXME] CaseFront.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:30] [FIXME] Kitchen.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:30] [FIXME] Kitchen.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:30] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:30] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:31] [FIXME] Coconut.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:32]   259 Definitionen geladen.
[16:46:32] Tutorial.ocf...
[16:46:32] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
[16:46:32]   5 Definitionen geladen.
[16:46:32] Tutorial02.ocs...
[16:46:32]   0 Definitionen geladen.
[16:46:32] C4AulScriptEngine linked - 42730 lines, 0 warnings, 0 errors
[16:46:32] Texturtabelle mit 39 Einträgen geladen.
[16:46:33] 30 Texturen geladen.
[16:46:33] 20 Materialien geladen.
[16:46:34] Erstellung der Landschaft...
[16:46:35]  gl: Texturing uses 29 slots at 512x512, 4 levels (44 MB total)
[16:46:35]   gl: Compiling vertex shader 0:
[16:46:35] Vertex shader was successfully compiled to run on hardware.
[16:46:35]   gl: Compiling fragment shader 0:
[16:46:35] Fragment shader was successfully compiled to run on hardware.
[16:46:35]   gl: Compiling shader program 0:
[16:46:35] Fragment shader(s) linked, vertex shader(s) linked.
[16:46:35]   gl: Shader 0 linked successfully
[16:46:35] Umweltobjekte werden platziert...
[16:46:35] Lokale Musikdatei: C:\Program Files\OpenClonk\\Music.ocg
[16:46:35] Network: Synchronization (Frame 0) [PlrSave: 0]
[16:46:35] Spiel gestartet.
[16:46:35] Spielerbeitritt: scaba
[16:46:39] [Cnf] Abbruch: Runde abbrechen?
[16:46:40] Spieler scaba gelöscht.
[16:46:41] Spiel deinitialisiert.
[16:46:41] Grafik wird geladen...
[16:46:50] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 32, C:\Program Files\OpenClonk\\Settlement.ocf\Crash.ocs\Scenario.txt)
[16:46:50] WARNING: Unexpected value "Rain"! (in section "Weather", after line 46, C:\Program Files\OpenClonk\\Settlement.ocf\IronPeak.ocs\Scenario.txt)
[16:46:50] WARNING: Unexpected value "NewStyleLandscape"! (in section "Landscape", after line 28, C:\Program Files\OpenClonk\\Settlement.ocf\MtBrame.ocs\Scenario.txt)
[16:46:52] Szenario: C:\Program Files\OpenClonk\\Settlement.ocf\GoldRush.ocs
[16:46:52] Szenario benutzt vorgegebene Objektdefinitionen.
[16:46:52] Extras werden geladen...
[16:46:52] Grafik wird geladen...
[16:46:53] Objektdefinitionen werden geladen:
[16:46:53] Objects.ocd...
[16:46:53] [FIXME] Grave.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:54] [FIXME] Bucket.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:55] [FIXME] Sickle.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:55] [FIXME] Armory.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:56] [FIXME] Elevator.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:56] [FIXME] Elevator.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:56] [FIXME] CaseBack.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:56] [FIXME] CaseFront.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:56] [FIXME] Kitchen.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:56] [FIXME] Kitchen.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:57] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:57] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:57] [FIXME] Coconut.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[16:46:58]   259 Definitionen geladen.
[16:46:58] GoldRush.ocs...
[16:46:58]   0 Definitionen geladen.

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