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Up Topic Editing a scenario

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In Response to Fluff
[10:00:39]    259 definitions loaded.
[10:00:39] ScorchedGardens.ocs...
[10:00:39]    1 definitions loaded.
[10:00:39] C4AulScriptEngine linked - 41636 lines, 0 warnings, 0 errors
[10:00:39] Texture table holds 39 entries.
[10:00:41] 30 textures loaded.
[10:00:41] 20 materials loaded.
[10:00:41] Creating landscape...
[10:00:42]  gl: Texturing uses 29 slots at 512x512, 4 levels (44 MB total)
[10:00:42]   gl: Shader 0 linked successfully
[10:00:42] Placing environment objects...
[10:01:13] Network: Synchronization (Frame 0) [PlrSave: 0]
[10:01:13] Game started.
[10:01:13] Player join: Fluff
[10:01:13] Player join: Neuling
[10:01:16] ERROR: GetLength: parameter 0 cannot be converted to string or array.
[10:01:16]  by: Object(90)->FxIntTimeLimitTimer(Object(90),{Name = "IntTimeLimit"},108) (Objects.ocd\Goals.ocd\LastManStanding.ocd\Relaunch.ocd\Script.c:83)
[10:01:16] ERROR: GetLength: parameter 0 cannot be converted to string or array.
[10:01:16]  by: Object(119)->FxIntTimeLimitTimer(Object(119),{Name = "IntTimeLimit"},108) (Objects.ocd\Goals.ocd\LastManStanding.ocd\Relaunch.ocd\Script.c:83)
[10:01:17] ERROR: GetLength: parameter 0 cannot be converted to string or array.
[10:01:17]  by: Object(90)->FxIntTimeLimitTimer(Object(90),{Name = "IntTimeLimit"},144) (Objects.ocd\Goals.ocd\LastManStanding.ocd\Relaunch.ocd\Script.c:83)
[10:01:17] ERROR: GetLength: parameter 0 cannot be converted to string or array.
[10:01:17]  by: Object(119)->FxIntTimeLimitTimer(Object(119),{Name = "IntTimeLimit"},144) (Objects.ocd\Goals.ocd\LastManStanding.ocd\Relaunch.ocd\Script.c:83)
[10:01:18] ERROR: GetLength: parameter 0 cannot be converted to string or array.
[10:01:18]  by: Object(90)->FxIntTimeLimitTimer(Object(90),{Name = "IntTimeLimit"},180) (Objects.ocd\Goals.ocd\LastManStanding.ocd\Relaunch.ocd\Script.c:83)
[10:01:18] ERROR: GetLength: parameter 0 cannot be converted to string or array.
[10:01:18]  by: Object(119)->FxIntTimeLimitTimer(Object(119),{Name = "IntTimeLimit"},180) (Objects.ocd\Goals.ocd\LastManStanding.ocd\Relaunch.ocd\Script.c:83)

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