Not logged inOpenClonk Forum
Up Topic Vegetation

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Clonkonaut
Don't use the [Vegetation] section of the scenario.txt, it's outdated.
All plants can be inserted via script (so Initialize in your scenario preferably) by using Plant->Place(x); where Plant is the id and x the amount (there are more parameters, just look it up in the plants library - maybe some of the plants even add something to the function in their own script).

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill