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In Response to Anonymous
it loads fine but when it gets to the landscape shader it fails
[18:05:35] Command line: C:\Program Files (x86)\Desura\Common\OpenClonk\clonk.exe
[18:05:35] OpenClonk Beyond the Rocks Delta
[18:05:35] Version: 5.3.2 [024] Delta win-x86 (a3e9cf2b0d46)
[18:05:36] Loading graphics...
[18:05:43] Scenario: C:\Program Files (x86)\Desura\Common\OpenClonk\\Tutorial.ocf\Tutorial01.ocs
[18:05:43] Scenario uses specified object definitions.
[18:05:43] Loading extras...
[18:05:44] Loading graphics...
[18:05:45] Loading object definitions:
[18:05:45] Objects.ocd...
[18:05:50] [FIXME] Shovel.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[18:05:53] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[18:05:53] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[18:05:53] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[18:05:53] [FIXME] InventorsLab.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[18:05:54] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[18:05:54] [FIXME] Shipyard.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[18:05:56] [FIXME] Coniferous.ocd: Vertex declaration with multiple sets of texture coordinates found; game will only use the first.
[18:05:57]    258 definitions loaded.
[18:05:57] Tutorial.ocf...
[18:05:57] Failed to read material script: Flag.ocd/Scene.material:1: Material with name 'Flag' is already defined in Flag.ocd/Scene.material:2
[18:05:57]    5 definitions loaded.
[18:05:57] Tutorial01.ocs...
[18:05:57]    0 definitions loaded.
[18:05:57] C4AulScriptEngine linked - 43190 lines, 0 warnings, 0 errors
[18:05:57] Texture table holds 39 entries.
[18:05:59] 30 textures loaded.
[18:05:59] 20 materials loaded.
[18:05:59] Creating landscape...
[18:06:00]   gl: Texturing uses 29 slots at 512x512, 6 levels (44 MB total)
[18:06:00]   gl: Compiling vertex shader 0:
[18:06:00] Vertex shader was successfully compiled to run on hardware.
[18:06:00]   gl: Compiling fragment shader 0:
[18:06:00] Fragment shader failed to compile with the following errors:
[18:06:00] ERROR: 4:22: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:06:00] ERROR: error(#273) 1 compilation errors.  No code generated
[18:06:00]   gl: Compiling vertex shader 1:
[18:06:00] Vertex shader was successfully compiled to run on hardware.
[18:06:00]   gl: Compiling fragment shader 1:
[18:06:00] Fragment shader failed to compile with the following errors:
[18:06:00] ERROR: 4:22: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:06:00] ERROR: error(#273) 1 compilation errors.  No code generated
[18:06:00]   gl: Compiling vertex shader 2:
[18:06:00] Vertex shader was successfully compiled to run on hardware.
[18:06:00]   gl: Compiling fragment shader 2:
[18:06:00] Fragment shader failed to compile with the following errors:
[18:06:00] ERROR: 4:22: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:06:00] ERROR: error(#273) 1 compilation errors.  No code generated
[18:06:00]   gl: Compiling vertex shader 3:
[18:06:00] Vertex shader was successfully compiled to run on hardware.
[18:06:00]   gl: Compiling fragment shader 3:
[18:06:00] Fragment shader failed to compile with the following errors:
[18:06:00] ERROR: 4:22: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:06:00] ERROR: error(#273) 1 compilation errors.  No code generated
[18:06:00]   gl: Compiling vertex shader 4:
[18:06:00] Vertex shader was successfully compiled to run on hardware.
[18:06:00]   gl: Compiling fragment shader 4:
[18:06:00] Fragment shader failed to compile with the following errors:
[18:06:00] ERROR: 4:22: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:06:00] ERROR: error(#273) 1 compilation errors.  No code generated
[18:06:00]   gl: Compiling vertex shader 5:
[18:06:00] Vertex shader was successfully compiled to run on hardware.
[18:06:00]   gl: Compiling fragment shader 5:
[18:06:00] Fragment shader failed to compile with the following errors:
[18:06:00] ERROR: 4:22: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:06:00] ERROR: error(#273) 1 compilation errors.  No code generated
[18:06:00]   gl: Compiling vertex shader 6:
[18:06:00] Vertex shader was successfully compiled to run on hardware.
[18:06:00]   gl: Compiling fragment shader 6:
[18:06:00] Fragment shader failed to compile with the following errors:
[18:06:00] ERROR: 4:22: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:06:00] ERROR: error(#273) 1 compilation errors.  No code generated
[18:06:00]   gl: Compiling vertex shader 7:
[18:06:00] Vertex shader was successfully compiled to run on hardware.
[18:06:00]   gl: Compiling fragment shader 7:
[18:06:00] Fragment shader failed to compile with the following errors:
[18:06:00] ERROR: 4:22: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:06:00] ERROR: error(#273) 1 compilation errors.  No code generated
[18:06:00]   gl: Failed to link shader!
[18:06:00] FATAL ERROR: [!] Could not initialize landscape shader!
[18:06:00] FATAL ERROR: Landscape error.
[18:06:01] Game cleared.
[18:06:02] Loading graphics...
[18:06:04] [Msg] Error Log: [!] Could not initialize landscape shader!|Landscape error.
[18:06:11] Game cleared.
[18:06:11] Engine shut down.

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