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Up Topic Rebalancing: Wood and Loam

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In Response to Sven2

Wood



Now that we've played a couple of different settlement scenarios in OC, I'd like to suggest some rebalancing on the resources. My biggest gripe is wood. In order to set up sawmill+flag+wind-generator, so you need:
WindGenerator: 4 wood, 1 metal
Sawmill: 2 wood, 4 rock
Flagpole: 4 wood, 1 metal

To make things worse, if the scenario has moderate wind conditions you pretty much need to build two wind generators (or wait forever until the wind happens to be a bit stronger). That means you need 14 wood to get the basic settlement going, which is 7 trees cut with the regular axe until you can make use of the better capabilities of the sawmill.

As a scenario designer, if you want the player to be able to build other stuff as well, you need to put ~10 trees in direct range of the base. This just doesn't work for scenarios where the amount of building space is limited. I suggest the following changes:

* Wind generator down to 3 wood, 1 metal
* Flagpole down to 3 wood, 1 metal
* Sawmill down to 1 wood, 4 rock
* Trees give 5 wood (that's still 2 wood with direct chopping) to make the sawmill even more efficient
* Reduce maximum number of trees by ~20%, because trees tend to cause so much lag
* Reduce amount of power needed by sawmill to make sure one wind generator is enough even with moderate wind conditions

Loam



Loam is a very basic raw material that is useful on so many occasions, I really hate how it is so hard to make. I understand that it can also destroy many scenarios by allowing you to shortcut all obstacles, so we wouldn't want to make it too easy to get that extra loam. But once you've built the infrastructure, fetching water over and over is so cumbersome and you cannot even carry multiple barrels! I suggest this:
* Reduce water needed so one full barrel is enough for 5 pieces of loam
* Increase earth needed so one bucket is enough for one piece of loam only

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