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In Response to Pyrit

>You mean with attached meshes?


Yes, that would be cool. :) Is that possible?

What happens actually, when there's no bone at wich the particle could be created at? For example, the object is attached to a clonk's hand, but he does a certain animation (e.g. pickaxing, wich occupies both hands) and the object vanishes for a short time? Will it return an error, or will the particle created somewhere in the clonk, or will ther just be no particle?

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