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In Response to Clonk-Karl
Yes, it should be easily possible. I'll have a look.

> For example, the object is attached to a clonk's hand, but he does a certain animation (e.g. pickaxing, wich occupies both hands) and the object vanishes for a short time?


In that case, the mesh is not attached to the clonk for that period of time, so the CreateParticleAtBone function would fail and return false because it doesn't find the attached mesh.

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