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In Response to Andriel
Gibts in der Form nicht mehr, in einigen Szenarien wird das mit einem globalen Effekt geregelt, also in diesem Schema:

AddEffect("IntIrgendeinName", nil, 1, 2, nil, nil);

global func FxIntIrgendeinNameTimer(object target, proplist effect, int time)
{
if(effect.Time == 20)
{
     DoSomething();
}

if(effect.Time == 50)
{
     SomethingElse();
}

usw. etc. pp...
}

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