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Up Topic [Script Question] SetVelocity()

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In Response to Pyrit
I found out what caused this! It was SetRDir(). The object moves normal when it doesn't rotate, but as soon as it rotates, the movement gets screwed up. It works now. I have now projectiles that don't rotate. I can launch them and they always hit the target.
But when I go into editor and make SetRDir() to one of the projectiles, that already moves perfectly, the movement is screwed up.

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