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Up Topic Killing single pixels

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In Response to Armin
- I think a change in the object collision/contact code would be much better.
- This change doesn't allow frozen water.
- Acid creates single pixels, too.
- And I have no problem with one pixel walls at all.
- Regarding material pixels are removed in a special way this does break all DigFree commands.

>As a neat side effect, when you dig tunnels, earth sometimes crumbles from the ceiling, which looks rather nice.


Sometimes?!

>Currently enabled for DigFree materials only


I remeber single rock pixels when blasting granite in CR but I see no problem here again.

Even without polygon landscape I don't see a need for this. Clonks have shovels and Clonks without shovels only occur in very static/scripted adventure maps which have no rare pixels then. And the original solution for this problem was that the shovel works every time, wasn't it?

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