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Up Topic Manipulating a sound's volume without breaking the loop

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In Response to Andriel
Hi,
I made a millwheel loop for the windmill and the windgenerator. Now as the wheel's turning speed varies, I want the sound volume to vary accordingly. The problem is, when I start the loop like this for example:
Sound("millwheel_loop", false, 50, nil, 1);
and then want to change the volume to 100:
Sound("millwheel_loop", false, 100, nil, 1);
the function returns false and nothing happens. So is there a trick to do it or is this not possible? Otherwise I would need to have multiple sounds.

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