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Up Topic [model] Power Storage

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In Response to Andriel

>>make everything look cool rather than easily recognized


The former doesn't rule out the latter, and it isn't bad. I think, if it looks cool, who cares about realism? As long as it looks distinctive, you will recognize it. It's not like you are thrown into a landscape with a set of buildings and have to find out what they produce just by looking at the graphics. You build a chemlab for example, you see "oh, ok, it's a hut with a big glass tank", and if you look at it again, you say "yes, that's the chemlab", not "hm, what was this again, a brewing stand?".

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