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In Response to Sven2
Actually, the license permits to use the source as a basis for a non-opensource game. However, such a game would need to deliver some significant additional content so people would prefer it over the (still available) OpenSource variant.

The most realistic options I can see would be
a) someone builds a commercial console port
b) someone builds a game on top of the OpenClonk engine and sells it. Think of stuff like CMC or a big adventure scenario like Exantros.

Both options would be great in my opinion, as they would benefit the community and not take anything away from it. So I'm glad the GPL nuts haven't gotten hold of OpenClonk yet.

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