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Up Topic [QUESTION] Object Reloading and Map drawing

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In Response to Sayned
I have got one problem. Still wonder why, but I have no idea what to do, so cooldown will work like it must. Here is my code:

public func ControlUse(object pClonk, int ix, int iy)
{
  AddEffect("Cooldown",this,100,4+Random(2),this,this->GetID());
  AddEffect("Fireball", nil, 100, 1, nil, GetID(), pClonk->GetOwner(), Angle(0,0,ix,iy),pClonk->GetX(), pClonk->GetY());
  Sound("Fireball");
  Sound("Fireball");
  return 1;
}

func FxCooldownTimer(object target, effect, int timer)
{
  if(timer>500) target->
  return 1;
}


What must I place after "if(timer>500) target->"?
I tried to use different things, but everything was making wrong effect. For example once I have got effect like this: charging Fireball and after some time shots, I don't need such effect.

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