Topic [QUESTION] Potion brewing
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In Response to Caesar
Only players can own buildings, not teams. If I wanted to make the first player owner of the building, I'd do it like:
building->SetOwner(GetPlayerByTeam(team, 0));
global func GetPlayerByTeam(int team, int index) {
var i;
for(i = 0; i < GetPlayerCount(); ++i) {
var player = GetPlayerByIndex(i);
if(GetPlayerTeam(player) == i)
if(!index)
return player;
else
--index;
}
return NO_OWNER; // [EDIT]
}
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