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Up Topic Concept: Core objects

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In Response to Sven2
I wouldn't put it all into one tool, because that would just divide Clonks into useful and useless Clonks.

I think the tools were meant to stick with the Clonk, so you wouldn't really put them away to carry other stuff. Most fast-paced scenarios would have the items in standard equipment anyway; much like most fast-paced melees work without energy and construction materials right now. If it turns out that scenarios in which you have to build your shovel are boring, we could always give the basic quipment to the player. Still, I would prefer if it were equipment, because that makes the control very intuitive. It would also allow the scenario designer to turn off unwanted functionality. For example, you would usually not have an axe in adventure scenarios because trees are just decoration.

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