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Up Topic Core Graphics Team

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In Response to Fungiform
Cue colors:

Value: Brings structure into the picture. Only objects with sufficient value contrast can be distinguished. Good value balance ist most important. The game should be playable in black and white.

Saturation : Contrast in saturation e.g. to guide the eye.  Central or important elements in building with higher saturation. Or: Clonk and UI/HUD with high saturation in order to make stand out.

Hue: : Actually free to choose. Can be used to code information and carry mood.

Maybe Dragonclonk and I can write up something about color.

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