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Up Topic Core Graphics Team

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In Response to B_E

>immediate feedback from the community on every step of the progress is not always wished for
>invisible


I still don't really get why there have to be multiple invisible boards in an OpenClonk project.
Your proposal here seems more like a separation of concepts/ideas (in the playground) as opposed to finalised content, which may lead to negative reactions if some concepts are only discussed very late - why is this necessary in our (small) community, where feedback is often scarce? If you don't want feedback there a read-only board would be fine for that, but at least let us follow the discussions, which lead to the art presented in the open art board or included in the game.

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