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Up Topic Adaptive interactions in OpenClonk

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In Response to Zapper

>@Zapper: The current implementation hooks into C4Object and C4Effect and intercepts SetAction, which seem to cover the C4Action/C4Object part of the actions, C4Effect interception in New seems to cover the rest


This is more because most of the usage events ingame use some sort of C4Effect for particles, timing, etc.. However, ALL use the OnUse callback.
But you are right, since most actions ingame involve some sort of timer/graphical effect, catching C4Effect might cover a good amount of the cases

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