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Up Topic Waterfalls

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In Response to domtron
As far as I can tell that's the same thing I'm talking about(except for how you handle the excess water)... an object(called water source which looks like a hole or something) that regularly spawns water. If it is up in the air the water falls straight down; if it is under ground the water would fill any empty space possibly pushing water up an onto the surface(where it would drain very fast).

>  a setting so that there can be only a certain amount of water in the map


I like more natural solutions like the draining idea. I would only implement a hard limit/cap if modeling the drainage slowed the game down significantly.

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