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Up Topic Waterfalls

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In Response to J. J.

>I like more natural solutions like the draining idea. I would only implement a hard limit/cap if modeling the drainage slowed the game down significantly.


I agree, the most maps should be able to drain water just fine, and even if some don't with the help of some flints blowing a hole in the side of a map so that it would drain would be easy.

P.S.:Why does openclonk not have a random map generator yet?

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