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Up Topic Conquer the Deep!

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In Response to Zapper
idk, wouldn't it be cooler if the stuff /worked/ but would be a lot less efficient? For example, the arrows could lose their power very fast and have a more uncontrolled trajectory. And the musket's bullet could lose its power pretty quickly, too (like it happens IRL when you shoot INTO water).

I wouldn't worry about the realism aspect too much ("omg but gunpowder no werk"), but rather see that as an opportunity! We would create a lot of new items - wouldn't it be cool if they could also be used on land and vice-versa? (with their respective drawbacks, of course). Then we would suddenly have twice the items for the players to fool around with instead of just copy&pasting the same items with an underwater skin and for exclusive use in the depths..

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