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Up Topic Save scenario rework: Save to Objects.c instead of Game.txt.

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In Response to Sven2

> so for example if you redesign an area you can only grab the changes.


I don't understand this use case. If you store an incomplete Objects.c that contains only objects in an area, then how would you merge this with an old existing Objects.c? Objects are ordered roughly by z-Order and object type, so you would have to copy your changes line by line manually into the existing file.

Independent of that, it would be cool if the editor had options to resize the map in any direction, move objects accordingly and issue script callbacks so e.g. MovingBricks can adjust their stored coordinates.

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