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In Response to Sven2

> From a players view, I generally hate it when sometimes (advanced) stuff is producable, and sometimes not.


But that's pretty standard and a useful tool for making scenarios more different. I like those advanced settlement missions where you have to fulfill tasks to obtain construction plans.

If this is not transparent to the player, then maybe there should be an easy-to-access tech-tree to see what can be produced and what is not obtainable. Like e.g. this. Or maybe even add the stuff that can be produced to the preview you get when mouse-hovering the structure in the construction menu.

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