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Up Topic Building a proper concept

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In Response to zagabar
Good point.

I think a thing it very weird with this open clonk project. That is that it seems to lack proper structure. Everybody just sprouts out ideas/work on random models/textures/we without a plan. For a game to be developed, I believe planning and structurising is all. You can't just random start to do completely random stuff without even knowing how the game will be. It will be a mess in the end. Some guy with much free time and dedication to clonk should become leader of this project and start to organize stuff before it goes out of hand. Then all ideas can be gathered by him and evaluated and argumented for. Then he decides what goes in and not. THEN when a proper plan is made, people can start work on things.

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