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Up Topic [Soundtrack] Triggerscripts

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In Response to Tyron
It's not that hard really. My 'Better Ambient Sounds' Enviroment Object for CR does a fairly good job at it, I find. I'm just sampling x random spots near the clonk in a regular interval. If I find a desired material (e.g. water + sand for beaches or cave + water for water dripping sounds or finding nearby trees for bird singing) I increase a counter. If the counter reaches a threshold, I play the sound.

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