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Up Topic [Soundtrack] Triggerscripts

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In Response to ala
Tested a bit. Well, yes the playlist changes correctly, but the music still plays on. I'd have liked to hear a fade if you go towards the end of an area :).

At the CM I watched pluto play some Gothic 2, where I think this was done quite well. There was port music and if you go away from it the music fades softer and softer - and at a certain point (distance to a different trigger point is closer) a different music fades in and gets louder. Like already described earlier - I'd favor a variant where in the intersection between both trigger point the music is kept a little from the area you came from, to avoid this "1pixel in or outside-Cave" switch between music :)

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