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Up Topic Splitscreen and controls

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In Response to Sven2
There will always be people who want to change something and others who want to keep it the way it was. Doesn't mean the change-people will always win.

I took the one-hand-playing into consideration when building the new player control system. It's flexible enough to allow you to set keyboard combinations (such as the classic double-dig, double stop, stop-stop-throw, etc.) for actions that might otherwise be put on a single key. I.e., the default may become something spread out over the keyboard, but if you insist, you can build configurations for four people on one keyboard.

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