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In Response to Link-Mario
How about using SDL besides OpenGL?

This library is less complicated than Qt and it's useful as fallback-mode for graphic drivers that can't handle OpenGL correctly. Freedroid RPG for example is using this fallback, too. Also it's easier to handle with keyboards and gamepads when using it. SDL 2.0 is licensed under the zlib license, so it would be no problem to integrate it in the game.

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