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Up Topic The story of Harkon

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In Response to Anonymous
Clonk animations: I think you should contribute the extra animations to our default clonk. Animations are cheap memory-wise and they are very helpful e.g. when putting life into NPCs.
The different clonk types can be realized as skins of course.

For stuff like helmets, hats, capes etc. It would be cool to outsource them into attached submeshes since it allows recombination to create more variety in NPCs.

I think Guenther has an actmap conversion script.

context menu entries: just implement them as custom keys. E.g. F5/F6 for quicksave/quickload. No need to create a menu for that.

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