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In Response to Sven2
Realistically, we would use a library to load and render SVG data so it doesn't matter how complex the format is. But I don't see the point. It's a lot of work (getting it to run with our shaders, etc.) for questionable gain. We have very few graphics that would need to be rendered as vector graphics (only the numbers on stackable objects come to mind).

> and AntiAliasing would be obsolete.


No.

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