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Up Topic [Idea]Ragdoll Death

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In Response to Randrian
If we decide to implement this, I would vote for a script implementation rather than hacking this into the engine. Is it currently possible to set bone transformations by script?
When I implemented the rope physics with verlet integration, i also red that with verlet integration also ragdoll physics could be implemented easily. But I never hat the time to give it a try.

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