Topic [Particles] Fire
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In Response to Newton
Looks nice so far. There is much to improve, though.
I would like to see some more structure in the fire, currently it is very blurry. How about if you took some actual images of fire, cut them into little snippets and use those as graphics for the particles? I mean, for example if you took this one, you'd preferredly cut out those pieces that have these slightly curvy lines.
Back when I created the fire effect for Clonk Rage, I used (at least) two different particle types if I remember correctly:
1. sharper additive yellow-red particles and
2. more blurred darker reddish/smoky particles that are not additive. Those should be in the background so the fire can keep some of its contrasty-ness even on the light blue sky background
I spawned the lighter particles more in the center and the darker/reddish particles further around so that the center of the fire is lighter and the fire gets a little bit of dimension.
Additionally, you might enrich the fire with red-gleaming sections (so not single gleaming pixels spread over the graphic but groups of those).
The current fire smoke is a bit sparse, it looks like someone took the "spray" tool from Gimp. I think in OpenClonk, we generally need more dense cloudy-3d-ish smoke. See e.g. this picture. If we have this, the additive fire also looks better in front of the light blue background of the sky.
I would like to see some more structure in the fire, currently it is very blurry. How about if you took some actual images of fire, cut them into little snippets and use those as graphics for the particles? I mean, for example if you took this one, you'd preferredly cut out those pieces that have these slightly curvy lines.
Back when I created the fire effect for Clonk Rage, I used (at least) two different particle types if I remember correctly:
1. sharper additive yellow-red particles and
2. more blurred darker reddish/smoky particles that are not additive. Those should be in the background so the fire can keep some of its contrasty-ness even on the light blue sky background
I spawned the lighter particles more in the center and the darker/reddish particles further around so that the center of the fire is lighter and the fire gets a little bit of dimension.
Additionally, you might enrich the fire with red-gleaming sections (so not single gleaming pixels spread over the graphic but groups of those).
The current fire smoke is a bit sparse, it looks like someone took the "spray" tool from Gimp. I think in OpenClonk, we generally need more dense cloudy-3d-ish smoke. See e.g. this picture. If we have this, the additive fire also looks better in front of the light blue background of the sky.
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