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Up Topic Fixing and improving the power system

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In Response to Maikel
I have ran into the following problem:

on a hostility change the some flagpoles need to change the network they make, that is for example power structures which were in the same network before are now not connected any more. However the only hostility change callbacks from the engine are made to scenario scripts, goals, rules and environment objects. So a flagpole including the flag library would not such a call unless it is a C4D_Environment category, which might not be optimal. Currently I only found an issue with scenario saving, but maybe there is more.

Anyone an idea?

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