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Up Topic Closing in on the 6.0 Release!

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In Response to PeterW
Boy, should really check here more often...

Just to quickly finish this discussion: Rays are sorted by *direction*, which is x/y. In this case, the ray was indeed going backwards (so what Newton said was right), but the mistake was in the Y coordinates. Reason for that was simply a rounding error, where a ray got reduced to about 1/1000 of a pixel, and in the process changed its orientation enough to point into a wrong direction. The fix is simply to eliminate such tiny rays instead of reducing them.

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