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Up Topic Gestures/Taunts

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In Response to Foaly

>> And I don't know how the animations of the attached objects are exported. As far as I see this, they aren't associated with the animation itself, I have to select them first before I can play the animation.


>Can you describe more precisely what you mean with this? Maybe there is a misunderstanding here how attaching meshes works. The only thing that happens is that a bone of the attached mesh is aligned with a bone of the parent mesh. So for example the bow is aligned with the hand of the Clonk. The animation of the Clonk shooting with the bow is only defined in the Clonk.


Okay, then it's alright if all uses the same armature. I just meant, that if I want to play the animation in Blender, I have to select the bow first, it won't be visible automatically.

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