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Up Topic [Idea]Ragdoll Death

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In Response to Zapper

>The mesh/physics engine would somehow have to know where the model collides with the landscape (for example at the joints) and determine that it collides with the landscape?


That won't work like this as the mesh transformations are not necessarily 100% synchronous. What would work is that the actual position of the mesh does not change, but only the rotation / "position" of the bones adjust to the landscape.

>A ragdoll does not have as many joints/bones as a rope does


If I could choose between allowing two Wipfs more in the landscape or one ragdoll Clonk performance-wise, I'd choose the two Wipfs. It's just not important. And sacrificing performance for a "could possibly be nice to have"-feature is not a good idea, imo.

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