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Up Topic [Idea]Ragdoll Death

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In Response to Sven2
Ropes are currently the worst performcne-killer we have I think. But I think we could do stuff like casting a ragdoll e.g. for each Clonk that dies. It just shouldn't be something that every object in the landscape is permanently calculating.

I'm in favor of an engine solution not just because of performance, but because I'd argue that it's an engine task. You just don't expect low-level physics simulations in script (same with the rope).

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