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Up Topic C4Script for everything

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In Response to Günther

> You put a lot of work on the object designer. But I guess we could get away with some objects losing their action if the author was careless.


Well, no. It's way more important that savegames always work when the game data hasn't changed than that they work when it does. That's just a nice to have, cannot be solved entirely anyway, and restricting changes to a stable version would mostly eliminate the problem. So we should only consider solutions that have a low cost.

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