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Up Topic New materials!

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In Response to Armin

>Water - formerly 4 variations, now 1 (for animation, I guess? Could someone elaborate?)


PeterW's three water1, water2, water3 textures are for the animated water. The "water" texture is good for water which is not animated. I think there has to be some kind of "not animated water" because it is not possible to draw animated water when designing a landscape in static editor mode (bug?).

I think water should be either always animated or never animated. TextureOverlay=water in Water.ocm causes an ugly texture mix (image) when you let animated water flow though a tunnel e.g. You can not fix this by using animated water in TextureOverlay. Because then, water using the "water" texture uses animated textures after moving around.

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