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Up Topic Green channel of normal maps

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In Response to Clonk-Karl

> I reckon it's kinda counterintuitive for new artists.


What would be more intuitive? The reason things are as they are is that the very first model that I had in my hands, and which I used to implement the mesh support in the engine, was oriented this way (pluto's Monster model).

I wouldn't mind changing it to something that is more intuitive. Could probably come up with a script to convert all existing meshes as well...

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