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Up Topic Lights branch - complete!

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In Response to PeterW
Heads-up: I have just committed (to) a new "alternate" light update model. This is basically a mix of old and new, which for some reason I didn't see was possible:
- Overlapping lights mix normals, but use maximum intensity. Will likely continue to look a bit funky if we have a "ray" of a light from a different direction coming in, but at least Clonks will be able to group up now without brightness getting too high.
- Normals fade out much quicker than before, intensity slower. This fixes the "trailing light", but should be less "busy" than the first alternate light model.

Anyway, let me know if anything breaks.

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