Not logged inOpenClonk Forum
Up Topic Overview: HUD changes

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Zapper
Some general comments:

* Have you tried putting the crew warnings to the very left on the screen (below the main portrait)? I know that they are aligned with the second portrait now, but it feels like they are floating around somewhere without reference point.
* Now (and before?) we have white text against a potentially very bright background. Maybe it would make sense to darken the background of the portraits/interaction info and pull the text into the rectangle.
* That leads me to the next point: we have rectangles with a bright background and circles with a dark background. It looks like the UI was not designed as a whole but in parts. We should probably make at least the background icons (border-thickness, background color) of all the UI items the same.
* The HP bar could imo be brighter.
* I like showing the interaction key above the lorry.

>- The (verbose) interaction bar does not react to hotkey presses. Right now, you have to select the specific interaction button via mouse click


Did the bug also exist before? I thought I had fixed space+hotkey back then.

>- Clicking the crew plus sign also forwards a mouse clonk to the currently selected clonk


That might be require an engine change (currently (and before) the Clonk is just disabled when a large menu is shown). What would be the expected behavior? Catching all clicks or catching only clicks that lead to actions?

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill