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Up Topic Overview: HUD changes

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In Response to Clonkonaut

> Then the player would trigger an ingame action by missing and clicking just next to the button.


True. The button should get a hover state.

I thought this overall behaviour was already in the game though! In the previous HUD, mouse left release events were caught by the HUD (you could hold a mouse button to e.g. draw a bow and if you released the button while hovering a crew portrait, the release event didn't fire).

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