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Up Topic Overview: HUD changes

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In Response to Sven2

> * Now (and before?) we have white text against a potentially very bright background. Maybe it would make sense to darken the background of the portraits/interaction info and pull the text into the rectangle.


Our fonts have always been a big trouble. I think it's just not very well-design for display at small sizes. Maybe we can improve the situation by modifying shadow calculation to create a black border around fonts when displayed in a bright color. And also adjust player color modulations to never go below e.g. 50% brightness (players with black player color have unreadable text in many situations)

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