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Up Topic Overview: HUD changes

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In Response to Clonkonaut
I do fully agree. The way OC developed we focused more on a 'single clonk' playing style. Especially the no safe house mechanic facilitated this. I do hate that first thing in the game is to find a relatively safe spot for your excess clonks.

Not only would we free HUD space but controls (gamepad buttons!) and a lot of game menu stuff (the area where you can manage your crew). The one clonk could always be named after the player.

Internally, we might keep the support for projects like the Classic Clonk from Marky.

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