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Up Topic Overview: HUD changes

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In Response to Clonk-Karl
It wouldn't be very hard to add an option where the engine renders only a certain submesh. But then the Clonk mesh would need to be split into two submeshes, one for the head and one for the rest. Alternatively, the head could be duplicated in a separate GraphicsHead.mesh and one could use SetGraphics to show that one.

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