Not logged inOpenClonk Forum
Up Topic Overview: HUD changes

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Matthias
I agree with Newton here. Along which line would one even split the submesh so that it doesnt look like a floating ghost?

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill